Panels, Talks, Q&As

Explore the world of game cinematics with a variety of industry leaders through Cinematic Q&A presentations and panel discussions on hot topics most relevant to today's cinematic landscape. The Society for Game Cinematics tackles topics with both virtual and in-person events throughout the year and at major industry conferences. See below for a selection of recorded virtual presentations and talks.

Skip to Videos
  • SGC Presents: Whose Lens is it Anyway?: Cameras in Gameplay Narrative - Wednesday, August 31, 2022
  • SGC Presents: What is a Cinematic? - Wednesday, July 13th, 2022
  • Animation Exchange 2023 | Society of Game Cinematics Presents: Why Cinematics?
    • 3/21/23

    Animation Exchange 2023 | Society of Game Cinematics Presents: Why Cinematics?

    How do different studios tackle cinematics and why are they important to game development? Real-time vs. pre-rendered? What are some of the differences and similarities between working on cinematics, films, and games?

    Some of the founders of the Society for Game Cinematics will discuss the opportunities for cinematics in today's industry, challenges in defining their role and function in the gaming industry, and why the creation of the organization was necessary for cinematic content that spans across different mediums and pipelines.

    • Moderated by JP Rhinemiller (Associate Animation Director, Blizzard)

    • Greg Mitchell (Director of Cinematics, Bit Reactor)

    • Marianne Hayden (Lead Cinematics Animator, Skydance New Media)

    • Emily Hsu (Line Producer, Netflix Animation)

  • SGC Presents: Partners In Crime: Managing Cinematic Client Relationships - Thursday, Jan 26th, 2023
    • 1/26/23

    SGC Presents: Partners In Crime: Managing Cinematic Client Relationships - Thursday, Jan 26th, 2023

    We will be tackling the ins and outs of working alongside third party collaborators in the creation of game cinematics. You won’t want to miss this!

    • Moderator: Brian Horn (Cinematic Director Supervisor, Blizzard Entertainment)

    • Panelists:

      • Emnet Mulugeta (Director, Goodbye Kansas)

      • Zsofia Bobaly (Director of the Directorial - Art Direction and Editorial divisions, Digic Pictures)

      • Jon Saunders (Creative Director, Passion Pictures)

      • Dana Dorian (Director & Co-Founder, Axis Studios)

  • SGC Presents: The Real-Time Challenge - Wednesday, October 5th, 2022
    • 10/5/22

    SGC Presents: The Real-Time Challenge - Wednesday, October 5th, 2022

    Real-Time Cinematic technology is pushing the boundaries of game visuals and interactive narrative previously only achievable through pre-rendered movies. Join our panelists as we discuss the evolution, impact, challenges, and successes of executing cinematic content in real-time and how these innovations are impacting creative visuals outside of gaming.

    Moderator: Greg Mitchell (Director of Cinematic Storytelling, Bit Reactor)

    Panelists:

    Marty Stoltz (Cinematic Development Director, Warner Bros Games / Netherrealm Studios)

    Jim Geduldick (Virtual Production & SVP Dimension Studio)

    Lina Halper (Principal Animation Engineer, NVIDIA)

    Jay Hosfelt (Animation Director, Unannounced Startup)